I am a visual arts student and a designer
who creates visual concept and rendered artworks using different medias
including pencils/color sketches photo shop and cinema 4D models
Task 3 - Write a personal statement and artist statement
Personal statement
My name is Scott Aaron Yates I am 18 Years old and I
am a year 2 college student and I am currently attending City of Bristol college
In college I am studying Interactive Design Level 3
and have been doing this since September 2013 and i'm enjoying learning all the different skills used in media and design and have already covered many skills including but not limited to photo manipulation, film development, computer game story development,concept art and others.
I always try to keep my attendance to a high
standard, be as punctual as possible In school I always had 95% - 100% attendees and tried to keep to that high a standard throughout college. I have a positive attitude towards learning and I’m always motivated to do my best during sessions and I try my best to create artwork to the best standard. I'm a friendly individual
I enjoy extra curricular activities for
example I used to be a member of the Army cadet force (A.C.F) during which I
was able to advance to a two star level cadet. I am member of a small cosplay
group and work on building props and costumes or concept art/ free drawing in
free time. I am particular inspired by the surrealist/ horror artist Wayne
Barlowe and prefer drawing monsters and machines but still practice human form
sketches and scenery's and feel comfortable with drawing as well as modelling.
During college I have had to complete various units involving concept art, digital media and interactive media. In these units I have practiced and with image manipulation with photoshop and illustrator to a standard I am comfortable with creating new and unique digital artworks or modifying existing images to improve their outlook and visual appeal. I can also use the same software to create character and design concepts and then further develop them into final concepts or even leave them for future templates/ inspiration.
CV
CV
Scott Yates
126 New Fossway Road
Hengrove
BS13 9LJ
07766026400
Profile
I am a helpful, friendly
and co-operative worker with experience in customer service. I have worked at fetes
selling cakes, drinks, sweets and other confectionery. I have also worked small
which sold flowers and crystals and spent time working at a market plot also
selling crystals. I enjoy extra curricular activities for example I used to be a member of the Army cadet force (A.C.F) during which I was able to advance to a two star level cadet. I always try my best when working with a team but can just as equally work by myself without problems
Hobbies
In my spare time I
like to draw and sketch mostly characters from games, but I also like to draw
my own concepts or designs. I also enjoy playing games (video, board and card ) for example Chess while socializing with friends.
Skills Profile:
Education
Skills Profile:
Work Experience: Performing arts assistant
Education
GCSEs: Bridge learning campus
Maths-C
English Language-B
science- C
Business and communications-Distinction Plus
Art-C
Media-Merit
Drama/performing arts-C
Ethics/R.E-B
Level 3 Diploma: City of Bristol
Interactive multimedia with art and design
English Language-B
science- C
Business and communications-Distinction Plus
Art-C
Media-Merit
Drama/performing arts-C
Ethics/R.E-B
Level 3 Diploma: City of Bristol
Interactive multimedia with art and design
Progression report
what ive learnt:
Over the last two years I have learnt several new skills and spent time developing them at city of Bristol college, these include: game design, Concept art, 3D animation, Photoshop and drawing techniques. These are skills that will help further my education/ career path and ones that are sought after in today's market.
During the years of the course I studied and learned how to build games in different engines such as Scratch and Unity I have also researched into other game engines, Tropes, Story, character development and all the core features needed to make an immersive modern day game and how many tropes and cliches have become over used and are actually boring many current/ last gen Players.During game design Iv'e learnt how to comfortably build simple games in both these programs, this includes learning how to use each engines different coding systems and learning how to build a map in each to at least a basic understanding level and I aim to learn how to in other engines in my own time.
I have Also Learned how to use the photo manipulation software, Photoshop to a standard i am comfortable with, but also plan on learning even more ways to edit and trans form images and collages using the program, Paper posters, magazine photos and digital artworks all often require and go through different levels of photo manipulation before they are released to the public. This can be anything from complimenting a actors/models features to simply changing the tone and saturation of an image to make it more defined and dynamic. This is a highly sought after profession as clients and editors want their designs/photos/features etc to look as best as possible for public image.
Concept art
Finally, I have learned how to build and construct 3D models within the program cinema 4D. I have learned several different techniques to modify basic shapes to turn them into different designs until they suited what I desired, I constructed many different objects however my favorite were spaceships and I took time to design and model each turent (weapon) before I put it onto the main body. As well as this I have also learned how to rig and animate my own models to form mini movies and animations putting life and motion into my otherwise still models. In the modern day almost all digital industries use some sort of advertising from advertisements to games, it can be used to implement otherwise unbelievable or impossible characters/creatures. This can be to add child friendly aspects to a character or to create stunts and more mature content in film and games depending on what is needed. Companies/ Clients are always looking for talented modelers and animaters to work and create their designs and being such a needed skill set it is something i hope to further develop and look for work in.
where im going
links
I have looked into a variety of different freelance opportunities and plan to apply to work those i feel comfortable during the time i am attending the FDA course
I plan to take up the opportunity to and study in the extension FDA college course (multimedia and graphics) that i applied and was accepted into. I had an interview in February and was accepted with the condition that I achieve the requirements in my current course (Art and design with interactive design.) I hope that this course will be able to fine tune and make me feel more confident in my abilities and be able to teach me new ones and improve those that I may lack at. The corse will span three years two in college one is spent studying in univercity. This will be an exciting experience as i am very keen to devlop and refine my skills throught this course and eventually put them to use and perfect them in my chosen carrer path. The FDA course foucuses on simlier skills I have learned in my current course but to a higher level and prepares the for university and potential work placement.
what ive learnt:
Over the last two years I have learnt several new skills and spent time developing them at city of Bristol college, these include: game design, Concept art, 3D animation, Photoshop and drawing techniques. These are skills that will help further my education/ career path and ones that are sought after in today's market.
During the years of the course I studied and learned how to build games in different engines such as Scratch and Unity I have also researched into other game engines, Tropes, Story, character development and all the core features needed to make an immersive modern day game and how many tropes and cliches have become over used and are actually boring many current/ last gen Players.During game design Iv'e learnt how to comfortably build simple games in both these programs, this includes learning how to use each engines different coding systems and learning how to build a map in each to at least a basic understanding level and I aim to learn how to in other engines in my own time.
I have Also Learned how to use the photo manipulation software, Photoshop to a standard i am comfortable with, but also plan on learning even more ways to edit and trans form images and collages using the program, Paper posters, magazine photos and digital artworks all often require and go through different levels of photo manipulation before they are released to the public. This can be anything from complimenting a actors/models features to simply changing the tone and saturation of an image to make it more defined and dynamic. This is a highly sought after profession as clients and editors want their designs/photos/features etc to look as best as possible for public image.
Concept art
Finally, I have learned how to build and construct 3D models within the program cinema 4D. I have learned several different techniques to modify basic shapes to turn them into different designs until they suited what I desired, I constructed many different objects however my favorite were spaceships and I took time to design and model each turent (weapon) before I put it onto the main body. As well as this I have also learned how to rig and animate my own models to form mini movies and animations putting life and motion into my otherwise still models. In the modern day almost all digital industries use some sort of advertising from advertisements to games, it can be used to implement otherwise unbelievable or impossible characters/creatures. This can be to add child friendly aspects to a character or to create stunts and more mature content in film and games depending on what is needed. Companies/ Clients are always looking for talented modelers and animaters to work and create their designs and being such a needed skill set it is something i hope to further develop and look for work in.
where im going
links
I have looked into a variety of different freelance opportunities and plan to apply to work those i feel comfortable during the time i am attending the FDA course
I plan to take up the opportunity to and study in the extension FDA college course (multimedia and graphics) that i applied and was accepted into. I had an interview in February and was accepted with the condition that I achieve the requirements in my current course (Art and design with interactive design.) I hope that this course will be able to fine tune and make me feel more confident in my abilities and be able to teach me new ones and improve those that I may lack at. The corse will span three years two in college one is spent studying in univercity. This will be an exciting experience as i am very keen to devlop and refine my skills throught this course and eventually put them to use and perfect them in my chosen carrer path. The FDA course foucuses on simlier skills I have learned in my current course but to a higher level and prepares the for university and potential work placement.
Artist statement
I am a Concept, Visual and 3D artist who creates 2D and 3D artworks/ models. My artworks can range between futuristic space ships to gritty, surreal and sometimes horror types of artworks. However i also have no problems creating artworks separate from those genres be it 2D or 3D. I am constantly drawing and sometimes the drawings are left in the sketchbook and other times they develop into more in-depth ideas and detailed images.
I have many sources of inspiration byt some of my particular favorites include Wayne Barlowe and Franz Mac. Although completely different i really admire and like to practice in those particular styles either with the big bright colors or with simple pencil sketch. I can also use Digital software to create my works and really have fun experimenting with all the different pallets, colors and techniques i can use both digital and physical.
Apprenticeships
I am a Concept, Visual and 3D artist who creates 2D and 3D artworks/ models. My artworks can range between futuristic space ships to gritty, surreal and sometimes horror types of artworks. However i also have no problems creating artworks separate from those genres be it 2D or 3D. I am constantly drawing and sometimes the drawings are left in the sketchbook and other times they develop into more in-depth ideas and detailed images.
I have many sources of inspiration byt some of my particular favorites include Wayne Barlowe and Franz Mac. Although completely different i really admire and like to practice in those particular styles either with the big bright colors or with simple pencil sketch. I can also use Digital software to create my works and really have fun experimenting with all the different pallets, colors and techniques i can use both digital and physical.
Apprenticeships
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